![]() ![]() You need to establish an oil industry for batteries, if you haven't already. Better see that you produce enough intermediate products for your assembly line though. A T2 assembly should be able to craft nearly two inserters per second, so one assembly per kind should suffice for starters. Don't go overboard by the way with the amount of assemblies you use to craft the different inserters. You need lots of green circuits for the whole production, and copper cable for that. I always build green inserters in some extra corner of my factory, together with every other kind of inserter. You should be able to handle that, else try to do a bit more stuff with T2 Now on to the four ingredients of T3 science packs: It should last a lifetime (and your factories will always produce more if you need them). I don't know when someone plans on using 48 stacks of smart inserters, but I'll recommend locking all but 3-5 slots. If you produce something into chests, you can click the red cross in the corner and lock some of the slots for the inserters. You don't need to supply a million human colonists who just crawled out of their ship each with his own stack of inserters. IMO, it's better to think of some way how to transport the different goods for a small distance than to wonder how you should put another assembly into THAT mess.ģ. Your oil industry for example will need a lot of room, so plan ahead. Try to leave space between different parts of your factory. The production lines that lead there are pretty long, and it wouldn't be very clever to cram it all in one place. ![]() You don't need to build all four ingredients right where your science labs are. You need more or less parts and byproducts of other production lines, and if you get a steady stream of all of that handled, your factory runs well enough to start into T3.Ģ. Look at it more in the way of a benchmark: If you get everything together to craft T3 packs, you are "ready" for T3 research. Don't try to rush T3 after you get to T2. I am not showing off my creation per se, but I'll try to give you the advice you asked for.ġ. Limit the box to 1 stack or you'll waste TONS of resources. The thing where i use 2 fast inserters to take place the circuits on belts has the added benefit of evenly distributing the circuits on both sides of the belt. I do that because I researched the inserter stack size upgrades, and a longhanded inserter can't take the circuits out of the factory fast enough. The weird thing I have in the circuit assembly where I use a long handed insert to put into a wooden box. Fast belts are really easy to make though. It is impractical and unnecessary to supply as many science pack assemblers as shown. There's like 2 dozen furnaces for each.ģ. You're going to want to research and build MK2 armor before you get swamped with big biters.ġ. This machine also makes processing units for advanced armors. ![]() Use an oil setup like in one of the other recent threads. ![]()
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